I loved the first Shenmue game. I didn't
mind the voice acting. I liked the goofy concept of collecting capsule
toys, feeding kittens and getting mixed information from the people
around me. The pace of the game was great, being able to have fun doing
little games while still moving the plot along. Having cool chance encounters
and events that only happen once in a while was neat too. I liked the
way the whole game fit together. Shenmue II (Chapters 2, 3 and a little
of 4) is missing this quality of fitting together. It has some cool
new things, some not so cool things, and some things that were taken
straight from the original.
The game world is actually quite huge
(the 3 areas you explore are quite expansive and detailed... far beyond
anything else I've experienced) but it lacks the personality of the
first game. The Kowloon area has 10 or so highly detailed high rise
buildings with essentially very little to do in them. The rooms all
have distinctive layouts, and the shops all have distinctive fronts
with distinctive people running them, but there's really nothing to
do in them. Remember in Shenmue 1 where you didn't have to do very much
in your own house, but you could actually do a lot, in terms of playing
games on your Saturn, and looking through the rooms in your house. This
level of interactive detail is nowhere to be found in Shenmue II. Any
area that has any detail is an area you *have* to discover. You can't
really acquire items and use them the same way you could in Shenmue
1 either. I think it would have been really cool if they had done something
along the lines of using the pawnshops they set up in the game for buying
and selling things other than capsule toys (I mean come on.. I spent
hours in the first Shenmue making sure I had a complete, and I mean
complete collection... do you really think I'm going to sell it for
a couple bucks, when I can win 10 times that amount of money from the
very beginning of the game by gambling?). There are all those antiques
shops in the Wise Men's Qr., and there should have been a very cool
system of earning money through trading and selling items instead of
working and gambling.
This brings us to the new focus of the
subgames, money. All the subgames and hidden events focus around money.
Arm Wrestling, a few different kinds of Dice Gambling and Pachinko are
the new additions to the pack this time around, and they're not *that*
much fun that I would actually choose to play them instead of continuing
the plot. Returning are the arcade games (with a new addition... After
Burner!... although very late), slot machines, capsule machines (with
a few new toys to win), and darts (with some new competitors to beat).
There are Street Fighting arenas scattered across the map, and they
are possibly the best new thing around, giving you money as well as
training practise. These arenas though are limited mostly to disc 3,
and sparring and fighting is something that's pretty nonexistent in
discs 1 + 2 which was a big detraction to the theme and speed of the
title overall. Disc 3 is the best of them, and without it, the game
would be *very* dissappointing. Disc 3 has a huge high rise chase scene
that has you going through about 20 floors of a decrepit office building,
being chased by guards and gang members. This is the high water mark
of the series in terms of excitement and enjoyability, because the Quick
Time Events (QTEs) and free battles seem to flow together, and make
the game very immersive. The suspension of disbelief that the area ressembles
Kowloon (AKA Due Diligence Lawsuit Central) is actually greater than
any of the previous Shenmue areas, but you'll eventually get into it
and actually enjoy the city of broken rebar and concrete (does anyone
know if this portrait of the Kowloon area circa 1987 is at all accurate?).
Graphically the game is very impressive
(even moreso than the original) and seriously pushes the hardware as
far as I've seen it go. The characters and environment are very well
put together with respectable (mostly 60 FPS) framerates and great overall
visual quality. The motion capture of the characters is truly top notch
and matches and in many cases surpasses what has been done in games
like MGS2 on the PS2. Even the flowing water in the river on disc 4
looks quite nice, and some of the sequences there are beautifully cinematic
and moving (despite the noteworthy lack of challenge in the area).
One thing I would like to gripe about,
which was also a problem in the first game, is that you have *no control
whatsoever* how Ryo treats people. He treats Joy like dirt. He acts
like this badass fighter but gets schooled by Xiuying all the time.
He rarely shows emotion. I personally would like to control Ryo's life
to the point that I can mold his relationships with the other characters
(even to the limited extent of a dating sim... at least that way you
have *some* control). With all these women around Ryo, you'd think that
he would be able to get some action, but unfortunately, he acts like
a robot, programmed for vengeance, which really gets tired and boring.
Overall, I'd say it's a must import if
you were a Shenmue 1 fan. I can attest that your US Shenmue 1 complete
save will continue just fine on the PAL import (I'm using a bootdisc)
and it will be very nice for you to have some new areas to explore as
Ryo. Downsides are a railroaded scenario (there's not many optional
events... I'm not even sure if I experienced one!), the plot descending
into predictability, no control over how Ryo treats people and a lack
of extra interactive detail. The upsides are great graphics and a very
immersive world to explore (even if you can't interact with everything),
more things to do, and the same great things you could do before. It's
level of challenge hasn't really been increased, but it's good for I'd
say at least 24 hours of diehard gameplay (or a little more if you take
your time and try to do everything). From playing it, I get the feeling
that the game was rushed out, probably because of the money troubles
that Sega was encountering during development, and that features that
would have made the game better were left out for the sake of getting
something to market. I'd still say you have to complete it if you enjoyed
the first game at all, and that it still has tingles of the magic that
made the original so addictive and enjoyable.
ReGex's ReView : 8/10
*** SPOILERS, GRIPES, RANTS AND GUESSES
BELOW ***
Disc 3 is where the game *should* have
ended, with an exciting burst of drama (and maybe Lan Di should have
jumped down to the roof to settle it all in a battle to finish the series
then and there), but instead it goes to rural China. Because everybody
knows that that's the ideal place to end a game... with a 2 hour walk
with some annoying chick in the middle of podunk nowhere, followed by
a baffling and offputting ending which doesn't line up with what we
already know about the Phoenix mirror. We're told that the Phoenix mirror
is useless by itself, but for some reason this annoying chick's adoptive
Dad built 2 new giant Dragon and Phoenix mirrors by himself and made
a lock out of the little Phoenix mirror imprint. Why don't you make
a lock out of the Dragon mirror... so that only Lan Di can open it.
Or not a lock at all, since they're right in the middle of the fricken'
open! Or instead of 2 giant stupid mirrors, make like 200 little ones
of each and sell them as souvenirs. What were they thinking with that
one? What is the reflection of the 2 giant stupid mirrors going to point
to? The Ark of the Covenant? Christ's Nalgene bottle? A stage with the
Who doing their final show of their final reunion tour? Get this ...
it's going to reveal something to do with "a treasure to resurrect
the Qiuo Dynasty". WTF!!!!!
By the way, in the first game, we're
told that Lan Di having both mirrors would have horrible consequences
for the world. Here we're told that the mirror is going to reveal "a
treasure to resurrect the Qiuo Dynasty". Sorry.. but I want the
mirrors to give Lan Di godlike superpowers that only I can overcome
with my mastery of Virtua Fighter 3 technique. Lan Di having more money/ancient
Chinese artifacts does not equal the end of the world to me. Maybe ancient
Chinese artifacts that give him godlike superpowers-okay... that's acceptable..
but sheer wealth ain't gonna cut it... and Yuanda Zhu's reaction was
definitely not on the level of concern of godlike superpowers.... more
like someone told him his subscription to TV Guide was running out.
And what's with no one in Hong Kong having
a gun. These badass "Heavens" (way to go guys... striking
fear against the Bloods and the Crips) hold a quarter of the city in
their grip of fear with Zippos and a boombox! "Don't cross me or
i'll start smoking! I'll 2nd hand smoke you to death! Cool Z here will
sit on you!" Dammit.. get some guns so I can parry the bullets
with my shaolin SF3:3S skills... 3 words.. suspension of disbelief
Plotwise, the story is becoming predictable
(with the exception of that really weird offputting ending - Lan Di
better show up right away at the start of Shenmue 3). This is what I
predict is going to be revealed in the following chapters of Shenmue
(and some spoilers from what we already know from the end of Shenmue
2).
Sunming Zhao's (Yaunda Zhu's Student,
from the Wulinshu Book) = Guy that Iwao Hazuki Killed = Lan Di's Dad
= Xiuying's Dad too
Lan Di = Ziming Zhao = Xiuying Zhao's
(Master Tao's) Brother + Sunming Zhao's Son
Iwao Hazuki's Wife = Sunming Zhao's Wife
= Everybody's Related!!! (not so sure about this, but would potentially
explain why Iwao killed Sunming)
To further this, notice that Ryo and
Lan Di both have scars in the same place (also both potentially from
acts of vengeance).
Xiuying and Lan Di's facial structure
is too similar not to notice and all the foreshadowing is there with
the whole brother going to the darkside bit.
The YinYang Pendant that Xiuying gave
you will protect you from Lan Di, because he still has the other half
from when he was a kid.
There's still lots that we don't know,
but I can see this all being resolved by Ryo showing mercy at the end
and turning Lan Di back from the darkside and everyone having a happily
ever after ending, after of course unearthing this amazing artifact
or whatever it is.