Y2kode Entry Presentation
The y2kode entries are in. The coders have stopped typing, the clock has stopped ticking and we are ready to give you a presentation of game and demos that will astound you. Sit back and enjoy while we present to you the Lik-Sang/Y2kode coding competition entries...

GypPlay: Lik Sang Edition - The Gypsy
MPEG-1 video player with autosearch, file browsing, full video motion controls, VMU LCD screen output, time elapsed/remaining display, and other features. SS1-SS2-SS3

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Burritro - Andrew Kieschnick
This is a dreamcast intro for the y2kode competition. SS1-SS2

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Shufflepuck 64 - Team High Society
A 1-2 player game.
..play 6 games and try to win
..use your digital pad to move
..start to get into game or for ingame pause SS1-SS2

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FinalBlade - Aaron Pendley/Sam Gage
Throughout the game, you will encounter blocks that will obstruct your path. In order to pass these blocks, you must first find the switch to change the block and press it. There are two types of switches, and two types of blocks... SS1

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Drymouth - Demiforce
This game took about a year and a half to make. It's a nonogram style game, sort of like Mario's Picross. Actually, it's most like the little-known arcade game 'Logic Pro 2' by Deniam. There's instructions included in the game, just go to 'asobikata' off the main menu and you should be up and playing in mere minutes. SS1-SS2-SS3-SS4-SS5-SS6-SS7-SS8

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Cosmic Attack - Richard Town
Cosmic Attack for the Gameboy Color.

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Perplex DX - SoNiC / Smash-Designs Game
You have to connect the red stones with the grey stones to colourize them also to red. If you get all the stones red in the level, then you will enter the next one... SS1-SS2-SS3-SS4-SS5-SS6-SS7

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Super Ninja - tornpocket productions
Possibly one of the only games with Ninja in the title that doesn't actually feature any Ninjas - yet :) SS1-SS2

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Drunken Pooper - Matt Ripston
After one drunk night I woke up to find a surprise on the shower floor. My roomate was of course passed out in his bed. I knew I didn't do it, so it had to be him. When he finally woke up, he had no memory of the incident. Only after realizing in his drunken state that he forgot to wipe, did he come clean. So as penance I started making this game to piss him off. And cause it was easy enough for me to program. It actually turned into a half way fun game. And there's a funny secret

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Short Little Demo - Oyd11
A short little demo for the Nintendo-GameBoyColor. SS1-SS2

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FX Shooter G - Jaws-V soft
It is a conversion of QBasic version of FX Shooter2: MiniRPG2 story. storyline is almost same as MiniRPG2(which is also a very old simple RPG game for QBasic, also made by me,Change-V) 4 stages with horizontal scrolling background(originally 6 stages, but I didn't have time to add all). I will add 2 stages later... SS1-SS2

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Kitty Quest - Super Mega Bunny Fighter Extreme
Kitty Quest is an exciting puzzle game for the gameboy. A variant of the ever popular Tetris, Dropini will provide you with several hours of addictive gameplay a day.
You are a happy kitty who wants to become a rabbit. You wear a rabbit suit and have heard that collecting a set of magic stars will transform you into a real bunny. You set out on the quest of a lifetime... SS1-SS2

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Contest - Sven Carlberg
Gameboy Color entry for Lik-Sang Coding Competition SS1

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Binary Chaos - Stoic Software
It is the year 2050... A new type of threat has arisen to the nation: the hacker. Yet again, another hacker, this time named J.T., has compromised national security. This time, he has everything he wants at his fingertips. All he needs to do is press one key to drop a nuke on the recently formed Mars Alliance and start a full-scale war! It is up to you to save the nation by matching up all of the blocks so you have control again. Good luck! SS1-SS2-SS3-SS4-SS5-SS6-SS7

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Chuckie DX - The HiVE
The first official release of this classic remake for the Gameboy. SS1-SS2-SS3

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Stalker - Jorge Persiva / TRUE VIDEO
Kill all enemy squads and mechanized walkers. Pick up items for extra weapons and energy. SS1-SS2

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Warpgate - Jum (James Higgs)
Warpgate is a "Defender" style game for the PSX. At the moment it's still an alpha version - many features have been omitted in order to meet the competition deadline. SS1-SS2

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Happy Looser - Omar Cornut (Zoop)
This Sega Master System demonstration, made from stratch by myself, code, graphics and noises included, is my entry for the Y2kode contest, SS1-SS2

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Damiana - Heliophobe
Well, the game itself is not fully developed (not by a long shot) so it might better be described as a demos of a side scrolling game engine. When the deadline was extended I had delusions of grandeur and abandoned my original entry for a more complicated format (side scrolling is a pain to pull of on an SMS, with sprite clipping, etc). SS1

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RTC - Memblers/Retrocoders
RTC for the NES gaming system. SS1-SS2

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OOGA BOOGA! - Kaneda
This is a VERY little game I (Kaneda) made for the y2kode competition. It's a pure jump and run game. I tried to use all the features of the Sega Genesis except Raster and Highlight since it's not quite good emulated, even FM Music!! See the ending for this 2 channels song. I also hide a cheat code :). SS1-SS2

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Crash - Bt Garner (Mindrec Communications)
Crash is a new game for the PCEngine (TurboGrafx in the U. S.) It has been tested on multiple emulation environments as well on real gaming hardware using different copying devices (Magic Game Doctor 2, Magic Super Griffin, TurboRAM). If you choose to run Crash on real hardware, be sure to use the ROM image that is country appropriate for the hardware on which it will be running (crash_jp.pce for Japanese hardware, crash_us.pce for American hardware). Please note that there is no internal difference between the country versions, they are simply compiled differently to allow each to run (unmodified) on each country's respective systems. SS1-SS2-SS3

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Krunch - Frank Caputo
Welcome to Krunch! You control a yellow bandana wearing hero who must eat up all the pellets and gobble up the villains. This game features ten levels grouped into five sets of day and night scenes. Each set of levels is faster and tougher then the last. Do you think you have what it takes to pass all of them? SS1

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MAU-V - Jason
I figured I would take a stab at coding something for the Turbo Graphix 16 since I keep getting horribly slaughtered in the Gameboy Color contests. Plus there's a free compiler for the system. The AI is pretty horrible, but oh well. It's my first project for the system, and it doesn't quite have the compiling and speed as the GBC does, but the game is still pretty cool in my opinion, and hopefully I will do better than 14th out of 15th this time. Especially since I was careful not to violate any copyright laws. SS1-SS2

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