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Latest Downloads
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Console Development
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Gamecube tutorials updated |
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Posted: January 17th, 2004 @ 21:34 PM |
By: Thorsten
Titze |
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Gamecube News: Today I updated my
GameCube compiler tutorials with information on how
to get the C++ compiler up and running
(which was still missing in the tutorials so far)
Furthermore the guides now also include MSys/MingW as
an alternative build-environment instead of Cygwin (especially
useful for those who don't need all the Gnu tools and
don't want to download the whole of Cygwin).
Feel free to take a look
in the GameCube Development section.
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Gamecube
Development Section - [INTERNAL LINK] |
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Newer release of libOGC with
Makefiles |
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Posted: January 13th, 2004 @ 21:15 PM |
By: Thorsten
Titze |
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Gamecube News: Just after uploading/releasing
my gclib package I found out that Costis writes an
own GC library on sourceforce that he calls GCLIB.
Therefore
this
new packaged libOGC will no longer be called GCLib,
but for now bears its original name libdOGC with
the releasedate as version. This name will possibly
change when feature enhancements will be done or other
libraries included.
This new version includes
the linkerscript that produces valid DOL files
and uses this instead of bin2dol to produce them. But
this also limits the project hierarchy somewhat (see
Readme for further details). If anyone knows how
to use environment variables in LD scriptfiles or how
you can specify where LD look for crt0.o please drop
me a line (a simple -Ldirectory didn't
do the trick)
Feel free to download the 20040113 release
here.
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Gamecube
Development Section - [INTERNAL LINK] |
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Restructured libOGC-0.2
released |
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Posted: January 10th, 2004 @ 15:39 PM |
By: Thorsten
Titze |
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Gamecube News: As I did with my former
PSX2LIB releases I started to repackage
and restructure libOGC-0.2
to use more standardized Makefiles.
With this package it is now a lot easier to add additional
libraries to GCLib or start new
projects utilizing the libraries in GCLib.
The sourcecode that is included
in this library package is 100% libOGC-0.2,
so please don't expect added functionality or changes
to it.(included crt0.s is from the PSOload2.0a
package)
I hope to get some feature improvements into it soon
and will release subsequent versions on my homepage
(I
am currently looking of getting some of the features
of
ipl_replacement.tar.gz into the library)
Feel free to download the 20040110 release
here and read the Readme for a little
instruction on how to set up the whole thing.
You can
also find a small tutorial on how to compile the library and
how to compile an example and upload it to the GameCube in
my Gamecube Development section (The link is below
this news-item).
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Gamecube
Development Section - [INTERNAL LINK] |
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GameCube Dev Section opened |
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Posted: January 1st, 2004 @ 18:51 PM |
By: Thorsten
Titze |
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First of all a happy new year to
all who still come here frequently (although not
much happens lately)
Gamecube News: As of today the first
rudementary GameCube Development Section is
opened. So far it only contains tutorials on how to
get the toolchain compiled for this new target. But
within the next days I will update the section with
some sample code and tutorials on how to upload the
binaries to the GameCube via the Phantasy Star
Online 1&2 Exploit.
Note:
Please don't bother me with questions on whether or how it
is possible to read/play ISOs from the Gamecube or where
to find these ISOs. I don't support piracy with my site.
All these kinds of requests will be ignored.
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Gamecube
Development Section - [INTERNAL LINK] |
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Major overhaul+GameCube Dev
Section soon... |
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Posted: October 19, 2003 @ 10:52
PM |
By: Thorsten
Titze |
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A major site overhaul will be coming soon. All console
development pages will be updated to the most recent GCC, binutils toolchain
sources. I will also provice a detailed list on which CygWin packages
are really needed. Especially when you're behind <=64kbit/s
(ISDN or Modem) downloading the complete CygWin
is overkill (and most of the stuff you just don't
need if you just want to do console development)
Gamecube News: A development section
including Cross-Compilers and the freeware SDK is being
designed. I hope to get it online later this coming
week (I hope to have my GameCube by then to test
it myself. I just can't borrow my friends Gamecube
all the time).
If you have comments on my site, tips, ideas or just
want to chat fell free to eMail me. I will also continue
to regularly update my site with new tutorials, information
etc. (which I didn't have time to do for too long
now)
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[NO
LINKS PROVIDED] |
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Some PS2DEV updates |
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Posted: August 23, 2003 @ 4:40 PM |
By: Thorsten
Titze |
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PS2DEV Tutorials updated: With the "PS2
Independence Hack" giving the PS2DEV scene another
leap I decided to revise the whole PS2DEV (which
was long overdue since patches for the new compilers
are available since quite some time) section with
information on how to get current binutils and compilers
to compile for the PS2 platform.
The new tutorials now feature compile guides for binutils-2.13.2.1 and gcc-3.2.2.
PS2DEV "Independence Exploit" article: With
the publication of M.R. Browns Independence Hack I
decided to cover this very interesting finding in an
own article. (sorry, this might still be incomplete
or buggy, but due to time limitation I only had enough
time to type it all up quite fast)
More and continous news are to be expected sometime
soon. But I just started a new hobby, climbing which
doesn't use up much of my spare time, but a part of
it, so...
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Playstation
2 Development Section - [INTERNAL LINK] |
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Updates are coming soon... KOS
on ia32 ! |
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Posted: August 3, 2003 @ 12:14 PM GMT |
By: Thorsten
Titze |
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Internal h11 News: After a short
absence I now hope that hangar-eleven.de will be back
up with new and updated tutorials soon. I am planning
to incorporate all the sections I prepared for inclusion
but never had the time to finish and I hope to be able
to upload them within the next week.
Also, all DVD-Ripping tutorials will
be rewritten with instruction on how to build video-files
into the Ogg/OGM container and featuring Ogg/Vorbis
5.1 Surround sound.
Part of these additions are more detailed compiler
guides for the Playstation 2 platform
and the XBOX-DEV section (NOTE:
This section will not cover the official Micro$oft
XDK, but the OpenXDK Open-Source XDK) which I
wanted to incorporate into the site since quite some
time now.
KallistiOS News: Dan Potter had sucess
in porting KallistiOS over to ia32 (Standard PC)
and published a bootable disk-image of a basic KOS
booting on a PC. This also opens up the possibility
of porting KOS over to the XBOX.
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cadcdev.sourceforge.net -
Official KallistiOS homepage |
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Small PS2DEV updates... |
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Posted: April 20th, 2003 @ 12:17 GMT |
By: Thorsten
Titze |
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Small updates of the PS2DEV section
are currently being integrated into the website.
I am in the process of changing the toolchain
base from the old released SNSYS sources
to the official binutils-2.13.2.1 (utilizing
patches by MRBROWN and NOW3D) and the
gcc-3.2.2 (utilizing the patch by MRBROWN).
Currently only the binutils portion has
been rewritten and relinked, but I hope to
get the GCC portion online tomorrow.
Home of the binutils patch is https://playstation2-linux.com/projects/binutils/
Home of the gcc patch is http://www.0xd6.org/
You can find my changed or rewritten tutorials
in the PS2Development section.
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Playstation
2 Development Section - INTERNAL LINK |
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OpenXDK coverage coming soon... |
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Posted: December 08th, 2002 @ 21:11 GMT |
By: Thorsten
Titze |
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Sadly contrary to my original plans of reviving the
newsflow on this site during the last months my schedule
grew fuller and fuller so that I didn't find any time
to update here more often.
During this time of internet absence there has been
quite an amount of developments especially for PS2 and XBOX development.
With the OpenXDK project
we now have a basic framework and basic functionality
layer of developing applications/games for the XBOX console
by Micro$oft.
From the home-developer point of view this is a great
achievement since we are now no longer dependant on
the highly illegal XDK which
is sold by Micro$oft (and
whose usage by non-licensed developers is illegal)
I will cover basic setup and usage of this (still
very rough framework) on my site soon. I expect
to have the basic section working next weekend.
I also hope that this addition of a new section will
bring me to the usual regular
news updates habit I had before.
Again a big thanks to those who still keep checking
back here once in a while. You will hopefully be rewarded
with the new tutorials/sections.
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openxdk.sourceforge.net -
Official OpenXDK Project Homepage |
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Small update... LiNUX section
coming soon... |
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Posted: October 07th, 2002 @ 18:03 GMT |
By: Thorsten
Titze |
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I have to postpone the release of my own PS2LIB branch
due to some development I've done with GJITEN (a
Japanese/English dictionary tool for Gnome).
After adding the features I need for my own studies
I'll get back to PS2LIB but there are still
some features to be implemented. I will also open a Red
Hat Linux (andLiNUX in general) section
to this site soon where I will post all of the packages
I built myself (for Red Hat 8.0) and
information on getting Japanese input and some
other stuff to run on LiNUX.
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gjiten.sourceforge.net -
Official GJITEN Homepage |
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We're back soon... and kicking... |
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Posted: October 06th, 2002 @ 14:23 GMT |
By: Thorsten
Titze |
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Sadly during the last months I didn't find the time
to update this site as much as I would have liked to.
But there are (hopefully) quite some interesting
things ahead.
Personally I'm currently again working on another
(this time smaller) sound-addon module for KallistiOS.
I haven't even been able to keep myself up-to-date
on the CVS proceedings of KallistiOS, so
be sure to check out the newest sourcetree there (now
also including Ogg Tremor, the Integer Ogg-Vorbis
library).
I will also update my PSX2LIB branch to the
current CVS PSX2LIB sourcetree this weekend or early
coming wekk and will also include the KallistiOS-like
(and therefore better-to-maintain) Makefiles
I introduced with my last PSX2LIB releases.
That's all for now. Just wanted to give you a quick
update. If you want to contact me directly you also
find me in the xBox
Fanatics Forum.
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no
external link available |
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www.hangar-eleven.de
News Archive
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