For a long time the Playstation 2 was known to
be not accessible for the home development community due
to the fact that you were not easily able to boot your
own binaries and also due to the lack of a working compiler
and SDK. (and always burning your ELF-File onto a CD
and booting it with a Neo2.2 doesn't count for being usable
in terms
of development)
But team of Napalm (namely Andrew
Kieschnick who's also known for this DCDEV DC-Tool)
had the idea of using the integrated USB (Universal Serial Bus)
for the transfer of binaries and debug data (SNSystems
who are selling the official kits made something similar
but they use the i-Link or Firewire port
on the PS2).
With this small tool and a set of Gnu Cross Compilers
for the PS2 processors, Emotion Engine
and the IOP (basically the same MIPS processor
that is used in the PSX and PSone) it is now possible
to compile binaries for the PS2 on your Workstation and
send them via USB to your PS2 console for execution.
There is also a basic GPL'ed development library
called PSX2LIB.
On this section of my site I will focus on getting your
development toolchains and your transfer programs to run.
NOTE:
All of the information in this section is a collection gathered on some other
webpages (namely http://ps2dev.livemedia.com.au/) and some message
boards or mailinglists (foremost the mailing list at http://www.anarchists.co.uk/).
I just wanted to get all of the information needed to compile all comilers
at one place.
NOTE ON PIRACY:
Also let me stress that I do not support piracy in any way, so don't bug me
if you are searching sites for ISOs of games or anything illegal. The informations
provided here are merely for educational and backup purposes.
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