The Dreamcast™ was the first console of the 128-bit
age. It was far ahead of its competitor at this time but
still it was not as popular as the consoles by Nintendo
(N64) or Sony (Playstation).
The hardware concept of the Dreamcast™ is quite easy and
great. Some people call this system the Amiga in
the Console-world since if features special-purpose
hardware but is still usable for things the producers
never intended. You'll find detailed hardware specifications
in the Hardware section.
For a long time no one (but a small fan-group) cared
for this sytem by Sega. But as piracy grew people bought
this console (it's sad but it's true that piracy sells
a console). Now with the research of Marcus Comstedt
it is possible to link up your Dreamcast™ with your PC
using a serial-link or even via TCP/IP with
a broadband-adapter (the network adapter for the Dreamcast).
Using this serial link in conjunction with a boot-cd called
serial-slave or Andrew Kieschniks DC-Tool ,
you are now able to transfer binaries (executables)
to your Dreamcast™.
Even better news is that the Dreamcast has a fairly off
the box Hitachi SH-4 processor inside (for general
processing. The DC also has an ARM Processor which does
sound processing) which makes it possible to use the
Gnu Cross Compiler (xGCC) with target platform
SH-4 to produce Dreamcast™ compliant executables. And on
top of that there's a free Dreamcast™ lib available
giving you access to the Tile-accelerator (kinda 3D Accelerator
of the DC) and almost everything else being in the DC which
is called KallistiOS and has been started by Dan
Potter .
NOTE:
I do not support piracy in any way, so don't bug me if you
are searching sites for ISOs of games or anything illegal.
If you have questions concerning development, feel free
to eMail. But eMail about illegal stuff will be ignored
and trashed !!!
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