Some years ago, hangar eleven started out as
a label under which I wanted to publish my CGI artwork.
We were four students from Germany and Austria
who wanted to change television in Germany. We have
had a concept, a visualization and an idea. And we had
a project called Project: Dunnah. Sadly this
project was put on hold in 1996 due to time-restrictions
in the lifes of all the individuals involved. But perhaps
our dream will come back to life. Perhaps one day we
will at least produce the pilot for this show.
Now hangar eleven is the name of a website
I publish filled with information on PlayStation
Coding, Gameboy Coding, Dreamcast Coding
and all the things of interest for me (and hopefully
you).
From very early on I started building hardware
for various platforms. My latest efforts concentrate
on optimizing the PlayStation Console. As of now I am
the only person keeping hangar eleven alive. But with
the time passing a lot of water is flowing down the
river. So we don't know what the future brings.
I will still publish my 3D CGI works and programs on
this site, as well as information around PSX and PSX2.
And perhaps... One day... Project: Dunnah will
be on screen.
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